Soda: Twinkling Bunny
소다 : 트윙클링 바니 · ソーダ:トゥインクルバニー

Tiers by mode
Source: prydwen.gg tier list
Skills
Lucky Golden Chip
PassiveActivates at the start of the battle. Affects self. Number of Golden Chip stacks ▲ 50 Activates after casting 3 normal attack(s) during Full Burst Time. Affects self. Golden Chip: Critical damage ▲ 1.32% continuously, stacks up to 50 time(s). Activates after casting 3 normal attack(s) during Full Burst Time. Affects self and 1 ally unit(s) with the highest ATK (except caster). Attack damage ▲ 10.51% for 2 sec.
Beginner's Rewards
PassiveActivates when entering Burst stage 3. Affects all allies. Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly: Stage 1: Golden Chip 10 stack(s) and above. Time Extension I: Full Burst Time Duration ▲ 2 sec. Active during Full Burst Time. Stage 2: Golden Chip 20 stack(s) and above. Time Extension II: Full Burst Time Duration ▲ 3 sec. Active during Full Burst Time. Activates when casting a normal attack during Full Burst Time. Affects 1 enemy unit(s) nearest to the crosshair. Additional effects triggered according to Time Extension state, Previous effects trigger repeatedly: Stage I: When in Time Extension I state. Deals 52.04% of final ATK as damage. Stage 2: When in Time Extension II state. Deals 85.02% of final ATK as damage.
Onward, Soda!
Active · Cooldown 40sActivates when using Onward, Soda! Additional effects triggered according to the number of Golden Chip stacks. Previous effects trigger repeatedly. Number of Golden Chip stacks ▼ 17 after the effect applied. Stage 1: Affects all enemies. Deals 628.7% of final ATK as damage. Stage 2: Activates when number of Golden Chip stacks is 20 and above. Affects self. Hit Rate ▲ 38.91% for 15 sec. Stage 3: Activates when number of Golden Chip stacks is 30 and above. Affects self. ATK ▲ 65.25% for 15 sec.
Skill descriptions are the official in-game text (global server).
Investment & usage
Treasure: No dedicated Treasure. Collection Item (weapon collection level) target: SR15.
Investment profile: A character whose skill build-up and Overload priority are laid out on the community raising sheet (updated 2026.7). Use cases: PvE / PvP, shotgun decks.
Skill priority: Skill 2 = Burst Skill > Skill 1 (at endgame, Skill 1 at around 7 is enough)
Overload priority: Elemental Damage > Max Ammo (1–2) > ATK (useful extra option: Hit Rate)
Recommended cubes: Relic Bear, Tactical Bear. Use cases: PvE / PvP, shotgun decks.
Appears in 17 teams
Showing 6 representative teams.
The SG Meta Team
BossAlice: Wonderland Bunny· Tove· Leona· Soda: Twinkling Bunny· Privaty: Unkind Maid
[Source: prydwen.gg character page] The new meta SG comp, ready to compete against other teams for a top spot in Raids! B. Alice not only provides the basic necessities of healing and Ammo Support for this team, but she also provides the very crucially needed stack count up for Tove! Not only does B. Alice allow for a permanent uptime of Tove's S2 for all of the team, she also ensures that Leona gets to keep Tove's Burst Skill stacks as well. While this team still has its drawbacks, it awaits even stronger SG units to take it to an even higher level!
Bunny with a fortunate mate
BossTove· Arcana: Fortune Mate· Soda: Twinkling Bunny· Dorothy: Serendipity· Drake
[Source: prydwen.gg character page] Soda seems to have found a comfortable spot alongside Arcana in Iron-Weak. This matchup does not have survivability, but offers to deal more damage than this team would do with other currently available B2s. However, Nayuta may find use over Altcana if healing is needed. (Element: Iron)
Shotgun Team 1 - Generic
BossTove· Dorothy: Serendipity· Soda: Twinkling Bunny· Noir· Blanc
[Source: prydwen.gg character page] Dorothy can go with different teams, one of them is definitely the bread and butter SG comp. Feature Tove (better be Treasure version), Bunny Soda because this team never has CDR. Bunnies provide more shooting time but will have less overall offensive buffs compared to some other supports. Substitutions: Bunny Soda can be replaced with Viper (Treasure) or Drake (Treasure), or even Neve if you have her extremely well built.
Shotgun Team 2 - Core hits
BossTia· Tove· Naga· Dorothy: Serendipity· Soda: Twinkling Bunny
[Source: prydwen.gg character page] Tia Naga can provide more buffs if there is a core to be hit. Substitutions: Bunny Soda can be replaced with Drake (Treasure)
Shotgun Team 3 - Drowning in Water
BossTove· Leona· Dorothy: Serendipity· Soda: Twinkling Bunny· Drake
[Source: prydwen.gg character page] If heals are not an issue, put Leona and Drake in. You will run this setup against Water weak, Iron weak and Wind weak. For Fire Weak and Electric weak, Doro won't be able to match high Ele Drake/Privaty though, but if you invest your Doro well, just accept the loss rather than using a mid Drake/Priv. Substitutions: Drake (Treasure) or Bunny Soda can be replaced with Viper (Treasure). (Element: Water)
3 RL 3 SG
PvPSoda: Twinkling Bunny· Bay· Tove· Dorothy: Serendipity· Drake
[Source: prydwen.gg character page] To run this team reliably, you must treasure both Tove and Bay (phase 1 is okay). It gives 3 SG an insane amount of ATK at 3 RL, which allows Soda to wipe most of Nikkes, then they will mow down whatever left with fast AS from Doro, Drake and Soda. Bay will help them heal and protect them from long nuke and prolong team's life by taking most of the damage. Pretty solid team in CA.
Real usage data
Source: enikk.app · as of 2026-09-13 — transcribed from the site and tallied by us.
Appears in 3 of the 214 real-usage teams we transcribed. (Solo Raid 3 · Tower 0 · Campaign 0 · PvP 0)
Usage-based rating
Ratings enikk derives from tracked usage. Its scale tops out at S over 6 steps, unlike the tier table above (prydwen, 9 steps topping out at SSS).
Most frequent teammates
Drake 3×· Tove 3×· Arcana: Fortune Mate 2×· Dorothy: Serendipity 2×· Brid: Silent Track 1×
Representative real teams
Solo Raid 39 · Island Eater · Weak to Iron
341 samplesTove· Nayuta· Soda: Twinkling Bunny· Dorothy: Serendipity· Drake
Solo Raid sample counts are per-server, so they cannot be added up across teams.
Frequent sub-groups in PvP
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